Curriculum / DescriptionsCOMP_SCI 376: Game Design and Development
Curriculum
/ Descriptions
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Prerequisites
COMP_SCI 214, familiarity with calculus and vector algebraDescription
Fundamental concepts of software for computer games and other simulation-based media. Topics will include game design (selecting rules, resources, and player objectives), 2D and 3D game programming, representation of space, physics and collision detection, 3D animation engines, and performance engineering issues for real-time rendering.
- This course fulfills the Interfaces Breadth requirement.
INSTRUCTOR: Prof. Ian Horswill
TEXTBOOKS Optional:
- Game Engine Architecture, Jason Gregory, 2nd Edition; ISBN 9781466560017
- The C# Player’s Guide, RB Whitaker; ISBN-10: 0985580100, ISBN-13: 978-0985580100 (Reference)